#8 THE MODEL AND TEXTURING
- Ravtej Lehal
- Mar 16, 2022
- 2 min read
I have now completed the last piece of the model and put all the pieces together. Keeping the proportions was a slight challenge because she is a robot, so I could have some amount of freedom on how I want it to look. So I decided to go back and make the thrusters and engine on the back bigger and the legs longer, to create a more balanced look.





TEXTURING
Initially, exporting the file from Maya and into Substance was giving me issues with my normals. Some normals showed as flipped in Substance. After spending some time digging trying to find out I can fix it, I realized my normals were facing the correct way in Maya and 3Ds Max, which was an error in how things were viewed. After hours of trial and a call with my modeling teacher, we were able to find a fix that resets my normals and solved my issues.

Once I was able to fix my model and bring it into substance I was ready to decide on a theme and style. This model is originally from a game called Titianfall 2, so my initial thoughts were to go for a realistic approach, however, after spending more time researching and looking at different styles, I decided to take a more cartoonish approach which was inspired by the game Borderlands.
Now that I had an idea as to a style, the next was to decide on a design theme. As a designer, I have some of my own artworks and would love to have that used somehow in my texture. I spent some time thinking of colors and the the illustration I would love to use and came to the conclusion to go for a Black, Green, and White color scheme, with my illustrations being tentacles, like a Kraken.

Next step was the change colors of my artwork and create assets for it to be used in Substance painter.

After a lot of trial and error of different versions of how my Kraken design would work, I landed on the final version that I liked. I love how the cartoonish yet detailed the texture looks, while the colors compliment each other well making her look cool, and moving forward I would be following this design language for the rest of the titan.





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